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Xenonauts 2

Xenonauts 2
Platform
PC
Release Date
File Size
4.75 GB
Views
37,862
Patch Notes
2
Comments
8
Languages
English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil
Added by
Added by Admin

Play modes & compatibility

Play modes

  • Single-player
Download Game v7.27.11

Version Status

Current Version
v7.27.11
Current Build
25495298
Latest Build
25495298
Last Steam Update
Update Available v7.27.11
Rate & review
4.3 / 5 (68)
Very Positive
81%
4K

Screenshots

Xenonauts 2 — Screenshots 1
Xenonauts 2 — Screenshots 2
Xenonauts 2 — Screenshots 3
Xenonauts 2 — Screenshots 4
Xenonauts 2 — Screenshots 5
Xenonauts 2 — Screenshots 6
Xenonauts 2 — Screenshots 7
Xenonauts 2 — Screenshots 8

Description

Xenonauts 2 is the sequel to the turn-based Xenonauts strategy, which takes place in the Cold War alternative reality. Alien invades the earth and mankind has no choice but to unite to fight the invaders. Alien technologies will not appear immediately, but as you pass, allowing you to pump and receive from the game more and more new impressions. Developers from the company Goldhawk Interactive are seriously tuned for success and this time they are preparing an improved game project that will not only allow you to see the new format of the game, but will also provide an opportunity to familiarize yourself with the new chips that will be implemented in it.

About This Game

Thanks to the extensive Unity3D technology, although not as multifunctional, but still allows to create interesting games, the developers intend to make an interactive environment that will influence the battle, it will be destructible and sometimes it can be used for personal purposes. the history of the game this time will start with the «cold war», and this means that to confront the aliens will be times more difficult. And the most interesting moment will be the complex development of its detachment of confrontation, which will open a lot of tactical opportunities. What to say about the enemies themselves, which will be improved several times, will become insidious, smarter.

Key Features

  • The game engine has been updated to Unity 2019, which should result in better performance and stability.
  • The Geoscape map has been redesigned to improve clarity and usability, with new buttons and tooltips to help players navigate and manage their bases.
  • The alien AI has been improved to make them more challenging and unpredictable in combat.
  • The air combat system has been updated, with new aircraft and weapon types, as well as improved controls and UI.
  • The ground combat system has also been updated, with new soldier classes, improved animations and graphics, and other gameplay tweaks.
  • Modding support has been expanded, with new tools and documentation for modders to create custom content and modify the game.

System Requirements

Minimum

OS:
Windows® 10 (64-bit)
Processor:
Intel® Core™ i5-4670K (quad-core) / AMD® FX-Series™ FX-8320 (quad-core)
RAM:
8 GB RAM
Graphics:
NVIDIA® GeForce®™ GT 750 (2 GB) / AMD® Radeon™ R7 260X (2 GB)
Storage:
8 GB available space
DirectX:
Version 11

Recommended

OS:
Windows® 10 (64-bit)
Processor:
Intel® Core™ i5-6600K (quad-core) / AMD® Ryzen™ 5 1600 (quad-core)
RAM:
16 GB RAM
Graphics:
NVIDIA® GeForce®™ GTX 960 (4 GB) / AMD® Radeon™ RX 570 (4 GB)
Storage:
8 GB available space
DirectX:
Version 11

Installation Guide

Step-by-step setup process for RUNE

  1. Mount the .iso file in a virtual drive — on Windows 10/11 double-clicking the image is enough.

  2. Run the installer from the disc and install the game — the release is already cracked, so no manual file copying is required.

  3. Use the desktop shortcut created by the installer to start the game.

  4. If the game does not launch, copy the contents of the RUNE folder on the disc into the installed game folder and try again.

Game Info

Publisher
Hooded Horse
Platform
PC
Release Date
File Size
4.75 GB
Status
Scene (ISO)

Update Available

v7.27.11

Upgrade to v7.27.11 without re-downloading the full game

RUNE

  1. Base download v7.27.4

    You get this version with the full game download below

How to apply this update

  1. Download the update archive from the links in this section — it is much smaller than the full game, so the download will be quick.

  2. Extract the archive (RAR/ZIP) with WinRAR or 7-Zip to a short, Latin-only path like C:\Games\GameName.

  3. Run setup.exe inside the update folder and install the update into your existing game folder — the one that already holds the installed game. Do not install into a new folder.

  4. Copy the updated files included with the release and confirm replacement when prompted, then launch the game and check the new version in its main menu.

Download Game

The download below is the base version v7.27.4. To reach v7.27.11, apply the updates in the chain above.

Full game 6

Download
Xenonauts 2-RUNE
MD5: 4027ff9ff51ed61fe5661e64aedb1977
SHA-256: dce803e0e101f7f22bf6d9087197fe96f707572930d9a34e7e1cff062f6ffd1b

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

MEGA
Xenonauts.2.v7.27.7-P2P.rar
PIXELDRAIN
Xenonauts.2.v7.27.7-P2P.rar
GOFILE
Xenonauts.2.v7.27.7-P2P.rar
MEDIAFIRE
Xenonauts.2.v7.27.7-P2P.rar
1FICHIER
Xenonauts.2.v7.27.7-P2P.rar

Patch Notes

Official changelists for the builds of this game

Full Release 7.27.11 Released! (Experimental)

Build 25495298

We've released another collection of bugfixes for Xenonauts 2, fixing another three crashes and addressing the "Operations Points Available" popup after the ATLAS Base mission not being translated (a bug which had been introduced a few weeks ago), along with some other more minor fixes.

Another update is planned in the next week to fix a few additional (but minor) translation issues. As mentioned previously, we're working on a larger patch and we'll have an announcement related to that at some point in the near future.

Gameplay Changes:

  • Screen shake from firing weapons now works correctly when toggled on - this got broken when we added the settings option for screen shake around launch. If you find this annoying, you can toggle it off in the options.

Bugfixes:

  • Fixed a crash that could occur at the end of tactical combat if a player manually aborted the mission just before it automatically transitioned back to strategy, causing the game to run two parallel loading threads.

  • Fixed a rare crash that could occur during the AI turn in tactical missions, sometimes triggered if an unconscious unit was being carried in a soldier's inventory.

  • Fixed some potential crash issues with the inventory drag-and-drop system (usually occurs on the Soldier Equip screen).

  • Fixed a bug where the Supporter effects would sometimes display an error string rather than the actual effect.

  • Fixed the Operations Points number on the strategic operations button hover state being wrapped in brackets.

  • Fixed the "Operations Points available" popup after the ATLAS Base mission not being translated.

  • Fixed some further localisation fixes, including a few broken code tags that were causing error text to occasionally show in Spanish and Korean.

Source: Steam announcement SteamDB

Full Release 7.27.7 Released! (Experimental)

Build 25099431

Another hotfix has been released onto the main Xenonauts 2 branches for everyone to play. We're hoping this is our final hotfix for this series of builds, as this fixes the two remaining reproducible crashes in the game and has made several improvements to the Mod Manager panel.

We are working on a larger update in the background, and we should have some more to say about that soon!

Game Updates:

  • Updated the visuals / layout of the Mod Manager panel to make it easier to use.

  • The Mod Manager panel now shows more extensive details when there is an issue with a mod, including:

  • Each enabled mod has a red or green circle next to it. Green indicates no problems, whereas red indicates an issue with dependencies, conflicts or versions.

  • Viewing the mod shows the required game version, and any other mods required to make the mod function (dependencies). Any problems are highlighted in red.

  • A new section for "Conflicts" has been added, which indicates when multiple enabled mods are attempting to edit the same file (if this occurs, the changes from the mod that is lower in the list are discarded). When in "Developer Mode", the Conflicts section lists additional information on the conflict so mod creators can easily debug potential issues with their mods.

Bugfixes:

  • Fixed a crash that could occur at the start of a tactical mission, or more rarely on the strategy layer - essentially it would happen if you tried to reload a save within a certain time after a "character conversation" occurs (when the Chief Scientist and Operations Director talk about something).

  • Updated the way the game reads save games so that corrupted (or very old) save games existing in the save game directory can no longer cause crashes when the game tries to read the directory.

  • Fixed a mod-related crash that could occur on the Mod Manager panel if in "developer mode" and template patches were interacting with other modded templates / patches.

  • Fixed a Dockyard Battleship UFO map that had a spawn point inside the outer hull of the UFO, which could make any alien that spawned there impossible to kill.

  • Fixed an issue where the first loading screen tip you saw would always be the same after starting / loading a game (although future ones would randomise correctly).

  • Fixed a few more broken translation strings recently reported by users.

Source: Steam announcement SteamDB

Reviews

4.3
out of 5
68 ratings 68 of these carried over from our archive

No written reviews for this game yet.

Rate this repack in the form below and your comment becomes the first review here.

Comments (8)

  1. Skigameco



    THANK YOU TO OUR COMMUNITYHuge thanks go out to the many, many people who have supported the project during development. All the comments, suggestions, and bug reports have really helped shape the game into what it is today, whilst the extra funds raised from Early Access sales have allowed us to add significantly more content than we had originally planned. Xenonauts 2 is a better game because of your support.
    STEAM REVIEWS: YOUR FEEDBACK MATTERSIf you haven\'t already, please do consider leaving a review for us on Steam. People pay a lot of attention to reviews when deciding whether a game is worth buying, so if you\'re enjoying Xenonauts 2 (or just want to say thanks to the dev team), leaving a review would really help our game find its audience!

    MILESTONE 7 PATCHToday\'s major content patch marks the arrival of Milestone 7 on the public branches. This contains several significant gameplay updates and comes with an 8,000-word changelog that can be read below (there\'s a Key Content section at the top for people who just want the headlines).
    Milestone 7 Breaks Milestone 6 Saves, Use the Legacy Branch to Continue Existing Campaigns


  2. Skigameco


    This update contains the fixes from 5.35.0 Experimental and 5.36.0 Experimental combined together.Bug Fixes:Fixed a crash in Dogfight that would occur if a Xenonaut Interceptor was shot down while you were hovering over its dodge buttons.Fixed what we believe to be the source of a number of mysterious crashes in the Armory screen, which appears to be a bug related to placing HEVY ammo back into the weapon selection interface on top of itself, causing it to become \"stuck\". Trying to retrieve the ammo would then cause a cascade of issues and various parts of the Armory would stop working correctly, but any crash would usually only occur when attempting to leave the screen.Fixed a rare crash that could occur in the Aircraft screen when viewing a Dropship and reordering the soldier list.Fixed a rare crash that could occur during the autosave process.Fixed an issue where the Geoscape \"New Projects Available\" popup would sometimes incorrectly appear before the research report that was supposed to trigger it.Fixed an issue where the camera at the start of a tactical mission could end up showing a blank black space (as the camera was not correctly accepting scroll input in the last few moments of the loading screen).Fixed an issue where combat shields would sometimes not visibly disappear from a soldier model if they were destroyed.Fixed an issue where moving soldiers would sometimes not interrupt their movement correctly after spotting an alien while turning midway through their movement.Fixed an issue where the HP/armor bars above the heads of alien units would not appear after loading a save if the camera was above level 0.Fixed strange UI behavior reported by some users when they had a controller or joystick connected.Fixed an issue where the game would not load correctly for some Linux users.

  3. Skigameco


    Milestone 5.29.0 STABLE Released! This is another hotfix for Milestone 5 that fixes a couple of gameplay issues. Please do report any bugs you encounter on the bug reporting subforums and we\'ll do our best to look into them!Gameplay Changes:Eternal Autopsy research project no longer requires completion of Eternal Interrogation project to unlock.Ladders are now crushable by vehicles and the Colossus armour.Bugfixes:Fixed another instance of the doors getting visually out of sync with their gameplay state (and appearing open / closed when the reverse was true).Fixed another instance where units could suffer permanent accuracy loss after a mission (related to stacking battlefield injury penalties).Fixed being unable to walk through certain variants of the shipping container.

  4. ik
    Hi,any hope for hotfix 2? This version of the game has a bug that causes crash always when there are UFO type fighter/heavy fighter/interceptor and any xenonaut craft airborne at the same time, making the game impossible to complete.

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